The guild meeting we had yesterday in the back room of the Vault was not only highly frequented, but also quite productive. Everyone agreed yesterday on our RP being a bit lame, and several ideas where discussed how to spice it up.
The following was agreed on:
1. Look for fresh blood
One thing that can spice up a grindlocked engine is fresh blood on the gears. Everybody is hereby encouraged to recruit and look out for new roleplayers who he or she feels do fit in. Important: Please read this first. For those of you who are too lazy: Please talk to people before offering them an invite.
2. Move Our Asses
As unpleasant as it sounds, if we want to have good RP, we need to make good RP. For me that needs a lot of forum maintenance, for you that means additional wo... opportunities to add a personal touch to our beloved guild.
In the future, we will have an RP event every Saturday (Loredas). For this, the category Loredas Event Bank was created. Every Friday (for now) one of those events will be chosen from the suggestions you posted there, and the thread - together with feedback and discussion - will be moved into the category's subcategory, Event History.
Everyone (yes, that includes you!) is invited to post their ideas into that category. There's a brief Howto with a few basic information that you should consider before posting your idea, please check it out. The idea thread will remain open for suggestions, additional ideas etc. as well as for requests to the poster, for example, if you really want to attend to an event and have only limited time at your disposal, you can post it in the thread and it'll be considered when making a choice for the friday ahead. That way we'll have more action to roll with and our characters have more to keep them making conversation through the next week.
Feel free to come up with great ideas for plot!
3. Power levels
In our RP we basically have five power levels, which call for a certain kind of setting. By pointing that out more clearly people will have more time to pick a suitable character for the occasion - for example would any kind of adventuring and/or dangerous situation for a bunch of guardsmen be crashed immediately when the Archmagister rolls by in her chariot of fire, which is why similar events should be avoided.
The power levels present themselves as followed:
- Master Wizard: Very high, thus limited to a politic game of pick-a-stick (the first to make a move loses) or highly theoretic research. Master Wizards are far too busy to go adventuring themselves and will only leave whatever it is they are doing if absolutely necessary. When it comes to their resources they are only limited by time.
- Warden: Moderate, politics, errands, UPS quests and adventures - the Aetherial Blade's hand-picked n'wah special ops team is suited for all kinds of plots that require competence. Wardens have limited resources available, unless they risk poking the curiousity of a Council member.
- Field Adept: Moderate, mostly wizardry - the lesser talents or the inexperienced can find themselves in all sort of magically-inclined trouble that would make the Master Wizards rather angry if they knew about it and shouldn't raise their attention if not absolutely necessary. Field adepts usually have limited resources available.
- Guard: Limited adventuring/errand running - the guards aren't guards because they're so outstandingly competent at wizardry, but they are good at their job. They have limited to no resources available other than their armour and weapons and whatever the characters managed to acquire by other means.
- Retainer/Slave: Powerlevel not given, those characters have next to no resources available unless they were given some by whoever sent them on their quest.
Of course these are general categories and nobody is expected to follow them slavishly, but please consider that if you want to play a character outside their power bracket they might crash the event or plot simply by being present.
4. Go and play!
I think with these we're good to go and enjoy more of the great RP we've come to love in the past.