This is the website (Library) for the Great House Telvanni (EU), a social/roleplaying guild (the line is rather flexible here). We welcome polite and enthusiastic players from all over the world, Terra or Nirn. We believe that the lore of the Elder Scrolls games is intelligent and fun and destined to become a classic, and we want to immerse in that lore even deeper - our members are free to discuss and imagine...
"It's fascinating how the most xenophobic, psychopathic and immoral Dunmer house is the friendliest RP guild" - Malakil
The Telvanni are seclusive wizards and eccentric enchanters. The House as a whole did not join the Ebonheart Pact - where most of our members come from - for various reasons. One is that we hate being told what to do. Another is that we don't need it - we always were open to other races and don't need some fancy pact to tell us who is worthy to be a business partner... Wouldn't that be too much of a limitation, we would call ourselves libertarians.
A friendly warning, traveler - if you want to interact with the nobles, please make sure to come prepared, they can be difficult at times.
Our members and moderators speak many languages, but on in-game guild chat and on this website we communicate in English. Please use other languages only when whispering - this includes Dunmeri.
The Clockwork City DLC, in which we are going to meet Sotha Sil, is now officially announced.
How much we will include the Clockwork City into our RP settings remains to be seen. For now, our main concern is that just including it the way other DLCs have been presented to the player ("hey! Psst! Free cookies in Clockwork city!") would remove every single Telvanni wizard from our setting, because they would all move in with Seht.
It's up to you to join the ancient Telvanni sorcerer Divayth Fyr, track down a powerful artifact, and expose a Daedric conspiracy that could forever change the nature of the Clockwork City, the Tribunal, and Tamriel itself.
Highlights (tl, dr):
Two world bosses
New motifs and collectibles
...a host of standalone and daily quests that will reward you with new and unique set items, Motif Chapters, collectibles, and more!
Asylum Sanctorium - three bosses, drops weapons similar to Maelstrom or Master weapons
Lets you alter traits on your dropped gear to traits you have researched. Requires Transmutation crystals, which "You'll be able to earn Transmutation Crystals by completing veteran level content (such as Veteran Mode Dungeons or Trials)."
if you notice the Great House's Mainland branch being unusually quiet during the first two times of September, that is most likely directly related to most of the wizards being on some sort of vacation.
Please don't hesitate to find us on IRC if any important matters come up.
Crown Store Showcase: August features
- two Dunmer outfits
- The Falkreath Thane Outfit
- a Nord outfit
- a mechanical dragonfly pet
- an ashhopper pet
- a wolf pet with racing stripes
- a matching mount with racing stripes
- Hakkvild's High Hall, a new home (probably Crown Store only)
- a radioactive Dwemer spider mount (limited time only, not suitable for RP due to being over the top, sorry)
- The Ebony Epidermis Skin (please consult your hub GM if you really want to include it in any RP that's not a reactor accident)