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countermagick

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Countermagick

The Dragonborn made it look all trivial, but directly countering spells is something incredibly difficult (if it was trivial, what would keep our characters occupied for the next few centuries?) 

It is like cancelling a sound wave by producing the opposite sound wave so that the result is silence. However, unraveling another wizard's spell is entirely possible, we see it all the time when NPCs take down wards or break bindings. 

If a spell made permanent is something other than an artefact, the spell "pattern" - the finished product - will have been anchored somehow, it'll either be self-replenishing (drawing power from Oblivion or a Soulgem) or have a limited amount of power that can be depleted. Getting rid of such a spell means identifying its weakness and exploiting them - basically pulling apart the tightly-knit magicka sweater on the one thread of yarn that you can grasp.

 
 
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