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ScattyThePirate
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Joined: 05 Jun 2015
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re: Crafting - Harvesting Materials

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Gathering crafting materials is easy. Though it might take a little while to gather a fair amount to craft with. This page lists all the materials for each crafting skill, as well as their raw materials. You can refine 10 raw materials into a variable amount of crafting materials at a crafting station.

Blacksmithing
Metal Ingots
  • Gained by refining ores into ingots
    • Ores can most commonly be found in crafting nodes near mountains and rocks
  • Deconstructing heavy armor and melee weapons yields some ingots
Clothing

Cloth

  • Gained by refining raw fabrics from clothing nodes
    • Clothing nodes can most commonly be found in plains and grassy areas
  • Deconstructing light armor yields some cloth
Leather 
  • Gained by refining leather scraps from monster/animal drops
  • Deconstructing medium armor yields some leather
Woodworking

Sanded Wood 

  • Gained by refining wood from woodworking nodes
    • Woodworking nodes can be found near trees and on beaches (driftwood)
  • Deconstructing staves, bows and shields yields some sanded wood
Alchemy
Alchemical Ingredients 
  • Gained by harvesting alchemy nodes 
  • Found by looting certain mobs 
Pure Water
(
Potion Solvent)
  • Gained by harvesting pure water nodes in any body of water
  • Found in water sacks throughout dungeons
Oil 
(
Poison Solvent)
  • Found by looting certain mobs
    • Most commonly found on Daedra
Enchanting
Runes
  • Found in small shrines all over the world, most commonly in the wilderness
    • The shrines have a distinct orange light emanating from them

Provisioning
Cooking Ingredients
  • Found in containers all over the world
    • Usually barrels, sacks, cabinets and the like in and around buildings
  • There are ingredients for beverages and food, but they are evenly distributed across the containers
Improvements (Blacksmithing, Cloting, Woodworking)

Resins and Tempers 

  • Gained by refining raw material at a crafting station in addition to the refined materials
    • Chance to receive the trade's respective temper 
  • Gained by deconstructing improved gear (green, blue, purple or golden)
    • Chance to receive one piece of the highest resin used

Traits 

  • Gained by refining any raw material at a crafting station in addition to the refined materials
  • Gained by deconstructing gear with a trait may yield the trait material.  


The level
of crafting nodes for blacksmithing, clothing and woodworking - and by extension the gear crafted from it - depends on the zone they can be found in. The respecitve crafting nodes in Stonefalls/Glenumbra/Auridon for instance contain iron ore, raw jute and maple. The monsters/animals in that zone drop rawhide scraps. Those crafting materials are used for lvl 1-16 gear.

Keep in mind that you can get refined materials and inspiration (= crafting experience) by deconstructing stolen items, but it is less effective than deconstructing looted gear.

Sometimes, you might come across so-called "Heavy Sacks". Those green bags can contain a number of random crafting materials! 

Note, that deconstructing an item yields less materials than were used for its creation, if any. The extraction passives for each crafting skill improve the chance of receiving materials upon deconstruction, as well as the amount of materials you gain.

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